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Offline VainZiler

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[VZ Reviews] Final Fantasy VII
« on: July 18, 2010, 08:03:38 PM »


Vain Ziler finally takes on one of the most controversial titles in gaming history as he works on rapping up his Final Fantasy retrospective. Today, we take a look at Final Fantasy VII. Hit the jump to see how this game holds up since its original debut and it's re-release on the PSN.
« Last Edit: July 18, 2010, 08:14:44 PM by VainZiler »


Offline VainZiler

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Re: [VZ Reviews] Final Fantasy VII
« Reply #1 on: July 18, 2010, 08:03:57 PM »
Well, as expected, it's time to give my thoughts on one of the most controversial games in all of video game fandom. Final Fantasy VII marked a huge turning point in the franchise: the games jumped from their old-school sprites to horribly rendered polygons, huge cinematic sequences are tossed in, and the story receives so many plot twists, that even M. Night Shyamalan would feel out done. It also marked a change in it's audience; no longer were the games only accessible to gamers, now anime and manga fans began showing in interest in the series, mostly due to the over the top character designs presented in the game. That's not to say that the game is all bad, which we'll get into shortly.

The story to the game is both simple, yet overly complex. A terrorist group known as AVALANCHE has been bombing power stations that are owned and operated by the Shinra Corporation. Preparing to go on their biggest raid yet, they hire the help of a mercenary, Cloud Strife, to watch their backs, knowing that Shinra Corp. will have something in store for them this time. However, as time passes, things get complicated as a flower girl named Aeris (Aerith in the original Japanese) gets thrown into the middle of the fray.

Along the way, things begin to get even more complicated, as a renegade member of SOLDIER, Shinra's private first class military, decides to go on a killing spree at the same time as AVALANCHE fails a raid against the Shinra headquarters. Now the story of the game is no longer to stop the planet killing corporation, but to save the world from an unmatched swordsman who wields a six-foot sword. I wont say too much more, but we start getting into crazy mind-f**k territory from here on, and most of it isn't done right.

The characters themselves are all spread out in terms of race and background, but many of them are either stereo-types, or just unbearable to deal with. There's Barret, the only black guy in the game, and he swears constantly and acts ghetto non-stop. Yuffie, an obnoxious ninja who is ALWAYS trying to steal you s**t, though admittedly a character that I have a soft spot for. Not to mention our main hero himself, Cloud, who is virtually a puppet for the entire game, and his only redeeming quality is he's the only character that can match Sephiroth in the ability to wield a giant sword, only Cloud's is as wide as it is long. (Compensation much?)

But how is the game play you ask? Well, FFVII follows up on some of the principles brought in from FFVI: the limit break system returns in full glory, as now characters have full tiers of limits to learn and utilize in combat, which vary drastically from character to character, which will influence your three-man party choices. Also a returning concept, is the ability to learn spells with every character, however instead of learning them from summons, the characters will be able to harness the power of magic from crystals (because what's a Final Fantasy game without crystals?) which need to be equipped to your characters through their weapons and accessories. Battles are still conducted with the ATB system, and overall hasn't changed much. The game actually shines here, as combat is fast, and the difficulty spikes are appropriately placed. It never gets too challenging, but stays just challenging enough to keep you focused on what you're doing.

But how does the presentation stack up? Well, the graphics didn't even look that great back then, and they sure as hell haven't held up to today. Any character models outside of (most) cinematics are blocky polygons that make everyone look like Popeye the Sailor Man. Inside battle, we get semi-realistic character models, and mostly well designed monsters. The cinematics themselves are done very well for most part, as they constantly try to push this new technology to the limits (and falls short every time). The musical score on the other hand is very well done, with each piece being easily recognizable. The music is so well done that like many other scores from games, it constantly gets fan remakes and remixes, not to mention has been performed in live orchestras several times.

Ultimately, this game is, well, average. Sure, back in the day this thing was gold for raging weeabo's and RPG fans alike, but looking back on it with a critical eye, the flaws the game are just endless. The characters are mostly just given roles to play out, and rarely act outside of them. The only characters that really get any true character development are Cloud and ironically enough Cait Sith, and really the final boss fight of the game was both climatic and anti-climatic at the same time. Not to mention the ending of the game, which makes absolutely no sense what so ever. But still, this game can be enjoyable at parts, and the controls are spot on. It's not broken in any real sense, however it's really not trying to do anything new either.

I give Final Fantasy VII on the Playstation, a 5/10.


Offline NoMutantAllowed

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Re: [VZ Reviews] Final Fantasy VII
« Reply #2 on: July 19, 2010, 07:54:11 PM »
Why so much hate on FF7?


« Last Edit: July 19, 2010, 07:57:24 PM by NoMutantAllowed »
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Offline VainZiler

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Re: [VZ Reviews] Final Fantasy VII
« Reply #3 on: July 19, 2010, 08:46:54 PM »
Why so much hate on FF7?





That made me smile. Also, it wasn't all hate, just mostly. Still, this game IS better than say FFXIII.


Offline Potato Fanboy

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Re: [VZ Reviews] Final Fantasy VII
« Reply #4 on: July 20, 2010, 07:44:57 AM »
Well this is surprising.
There seems to be much more detail on the story in this game than FF6 and I felt this game had a far better written story (though I enjoy the subject matter of FF6 more)

Also, play more Demon's Souls, Vain.
Looking forward to -

PC - Love, SpyParty, Civilization 5, future EVE Online updates
-----------------
Multiplatform - VANQUISH, Child of Eden, Portal 2, Armored Core 5, Dust 514, Deus Ex 3, Assassin's Creed Bloodlines
-----------------
Xbox 360 - Halo: Reach, Gears 3, ilomilo, Limbo
-----------------
Wii - The Last Story, Kirby: Epic Yarn, Epic Mickey
-----------------
PS3 - The Last Guardian, Killzone 3, Motorstorm Apocalypse, Journey, LittleBigPlanet 2, Twisted Metal
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PSP - Parasite Eve: The 3rd Birthday, Valkyria Chronicles 2
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Offline VainZiler

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Re: [VZ Reviews] Final Fantasy VII
« Reply #5 on: July 20, 2010, 10:35:43 AM »
Well this is surprising.
There seems to be much more detail on the story in this game than FF6 and I felt this game had a far better written story (though I enjoy the subject matter of FF6 more)

Also, play more Demon's Souls, Vain.

If I write more on a subject, it's because I have a lot to say (usually negative). So with VI I didn't have much to complain about, thus not a lot to say.


Offline ThirtyWun

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Re: [VZ Reviews] Final Fantasy VII
« Reply #6 on: July 21, 2010, 05:22:41 AM »
what was it about the ending that didn't make sense?

Offline VainZiler

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Re: [VZ Reviews] Final Fantasy VII
« Reply #7 on: July 21, 2010, 05:44:32 AM »
what was it about the ending that didn't make sense?

The dues ex machina of the Life Stream fixing the planet, although this is fixed (sorta) by Advent Children. Not to mention the "500 years later" with Nanakai/Red XIII running around the ruins of Midgar with his cubs, which is impossible if he's the only one.


Offline Potato Fanboy

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Re: [VZ Reviews] Final Fantasy VII
« Reply #8 on: July 21, 2010, 11:59:13 AM »
what was it about the ending that didn't make sense?

The dues ex machina of the Life Stream fixing the planet
By fixing you mean saving?
The ending I thought alluded to the fact that Aerith did that.
Looking forward to -

PC - Love, SpyParty, Civilization 5, future EVE Online updates
-----------------
Multiplatform - VANQUISH, Child of Eden, Portal 2, Armored Core 5, Dust 514, Deus Ex 3, Assassin's Creed Bloodlines
-----------------
Xbox 360 - Halo: Reach, Gears 3, ilomilo, Limbo
-----------------
Wii - The Last Story, Kirby: Epic Yarn, Epic Mickey
-----------------
PS3 - The Last Guardian, Killzone 3, Motorstorm Apocalypse, Journey, LittleBigPlanet 2, Twisted Metal
-----------------
PSP - Parasite Eve: The 3rd Birthday, Valkyria Chronicles 2
-----------------

Offline VainZiler

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Re: [VZ Reviews] Final Fantasy VII
« Reply #9 on: July 21, 2010, 03:39:19 PM »
what was it about the ending that didn't make sense?

The dues ex machina of the Life Stream fixing the planet
By fixing you mean saving?
The ending I thought alluded to the fact that Aerith did that.
You're part right, they kind of went hand in hand. Aeris' soul was kept alive by the life stream, due to her heritage as an Ancient, and in turn, she was able to use the white materia that was long since lost in death and stop meteor.


Offline ThirtyWun

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Re: [VZ Reviews] Final Fantasy VII
« Reply #10 on: July 21, 2010, 03:54:35 PM »
what was it about the ending that didn't make sense?
with Nanakai/Red XIII running around the ruins of Midgar with his cubs, which is impossible if he's the only one.

hah!  i haven't played that game in such a long time i forgot about that.  the first thing that came to mind is that he did asexual reproduction and the cubs budded off his body.  gross, square!

Offline VainZiler

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Re: [VZ Reviews] Final Fantasy VII
« Reply #11 on: July 21, 2010, 03:55:55 PM »
what was it about the ending that didn't make sense?
with Nanakai/Red XIII running around the ruins of Midgar with his cubs, which is impossible if he's the only one.

hah!  i haven't played that game in such a long time i forgot about that.  the first thing that came to mind is that he did asexual reproduction and the cubs budded off his body.  gross, square!
Or that someone followed up on Hojo's idea and had a human woman breed with him. Good to know Square supported bestiality.


Offline Carcinogen

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Re: [VZ Reviews] Final Fantasy VII
« Reply #12 on: July 23, 2010, 04:00:35 PM »
It's a little unfortunate that a plot has to be simple to be enjoyed. There were no loose ends in FFVII as far as I was concerned, either. The only 'loose ends' that I hear problems about are of very trivial matters which the game doesn't need to explain. What I didn't understand is where there were enough loose ends to turn one installment into a whole f**king franchise of fail.

As far as gameplay goes... I still replay it from time to time, since there's so many fun ways to break/beat the game if you handicap yourself. Try a low level game or something like no materia or no items and you'll see what I mean.

Offline VainZiler

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Re: [VZ Reviews] Final Fantasy VII
« Reply #13 on: July 23, 2010, 07:26:22 PM »
There were several loose ends. The start of the Renunion, where Jenova actually came from ('space' just doesn't cut it for me), how can Nanakai have kids if he's the last of his species, the deus ex machina of Aeris and the Life Stream, why Sephiroth didn't just kill everyone before they could pose a threat, especially if he reveled in killing, and I can easily go on.


Offline Jrippz

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Re: [VZ Reviews] Final Fantasy VII
« Reply #14 on: July 25, 2010, 12:51:38 AM »
I seriously hope that I'm the only one who gives a f**k about this cookie cutter review. I get the
vibe that if you tattooed "Final Fantasy 7 gets a 5 out of 10" on your dick, you would expect people to suck it.

I'll mention very sparsely, similarly to the fashion in which you did, why your little review is so f**king ridiculously stupid, but first I have to say that this is pathetic. More pathetic than the ranting I feel I need to do.
Poorly written, poorly thought-out bulls**t like this is just irritating. Especially these days, when this nerdy
brand of review comes out of a f**king can.
« Last Edit: July 25, 2010, 01:07:21 AM by Jrippz »